For: Progress through floors 1-40, use reached elevator checkpoints, and prepare both seal lists
Fields of Mistria Mines 1-40: Checkpoints and Seal Materials
Direct answer
Treat floors 1-40 as repeatable pushes: return from an elevator checkpoint your game already shows, carry a recovery margin, and collect the two four-item seal sets before the relevant turn-in. The set categories are corroborated PROXY evidence; the exact English labels come from GrandWiki as a single-source detail. This site did not independently verify either in-game.
Review details
- Author
- Fields of Mistria Guide
- Published
- Last updated
- Reviewed game version
- 1.0 (source-declared)
- Reviewed
- Reading time
- 9 minutes
- Checklist
- Checklist planned
- Evidence boundary
- PROXY evidence: corroborated non-official sources; source-declared version; not independently tested in-game by this site.
This guide uses a checkpoint route choice: make short pushes from an elevator destination that your own game already displays, then return with enough time and stamina to recover. It does not assert a fixed elevator interval. The seal categories below are corroborated PROXY facts reviewed on 2026-08-11; the exact English labels come from a GrandWiki page declaring game version 1.0 and remain single-source precision. This site did not independently verify them in-game.
What you need
- Food or another recovery plan appropriate to the length of the push you intend to make.
- Free inventory slots for ore, drops, and seal items; leave items with no job on this run at home.
- For the floor 20 seal: Lantern Moth, Ruby, Stone Loach, and Upper Mines Mushroom.
- For the floor 40 seal: Coral Mantis, Sapphire, Archerfish, and Cave Kelp.
- A visible exit condition: turn back when the remaining time, stamina, or inventory no longer supports another safe floor.
Both four-item lists are proxy_corroborated. Their English names come from the reviewed GrandWiki page; the transcript supports the categories but is not an exact UI transcription.
Steps
- Start from a confirmed checkpoint. Use only a floor destination already available in your own elevator UI. This avoids relying on the uncorroborated fixed-interval claim.
- Push floors 1-20 in recoverable segments. Prioritize finding the route down, but stop to gather resources that serve your current equipment or seal objective. Random drops are opportunities, not guaranteed outcomes.
- Prepare the floor 20 set. Keep Lantern Moth, Ruby, Stone Loach, and Upper Mines Mushroom in a dedicated storage group. Before turn-in, compare the names with your current game UI.
- Reset after the first seal objective. Empty the inventory, restore supplies, and begin the next push from a checkpoint your game shows as reached.
- Push floors 21-40 with the same exit rule. A failed long run costs more than two shorter runs; take the route that matches your current equipment and recovery stock.
- Prepare the floor 40 set. Keep Coral Mantis, Sapphire, Archerfish, and Cave Kelp together, then verify the current UI before committing them.
Alternative routes
Depth-first route: carry a light inventory and focus on finding the next descent. Use this when the immediate job is reaching a new confirmed checkpoint rather than filling a material list.
Seal-first route: stop extending depth and revisit accessible areas for missing seal items. Use this when the relevant four-item set is the only open progression job.
Resource-return route: end the run as soon as a valuable carried stack would be difficult to replace. This trades depth for a safer equipment or crafting loop and is valid when recovery supplies are limited.
Mistakes and recovery
- You expected an elevator destination that is not shown: return to a destination the UI actually offers and continue from there. This guide intentionally makes no fixed-interval promise.
- A seal name differs in your game: follow the current UI and do not submit based only on this page. The published lists are PROXY evidence.
- Inventory fills before the target floor: leave nonessential tools and unrelated materials at home, then split the objective into a depth run and a collection run.
- You run short on time or stamina: exit earlier on the next attempt and start from the last confirmed checkpoint. The route is designed to survive an incomplete push.
Related guides
- Fields of Mistria First Week: Bridge and First Saturday Market
Plan Day 0-7 priorities, prepare 60 Stone and 60 Wood, and keep a Saturday Market window open after bridge repair.
PROXY evidence: corroborated non-official sources; source-declared version; not independently tested in-game by this site.
- Fields of Mistria Tool Upgrade Order by Current Goal
Choose the next tool upgrade by the task blocking progress instead of following one universal ranking.
PROXY evidence: corroborated non-official sources; source-declared version; not independently tested in-game by this site.
- What to Unlock First in Fields of Mistria
Choose the next town or progression project by the system you want to use, not by one mandatory order.
PROXY evidence: corroborated non-official sources; source-declared version; not independently tested in-game by this site.
- Keep, Donate, Sell, or Gift in Fields of Mistria?
Use a repeatable decision order before spending an unfamiliar, seasonal, or hard-to-replace item.
PROXY evidence: corroborated non-official sources; source-declared version; not independently tested in-game by this site.
Sources
- GrandWiki Mines Walkthrough (source-declared game version 1.0)
Limits: Game version 1.0 is declared by the source, not observed by this site. This site did not independently verify these facts in-game.
- Local Mines creator-transcript locators
Limits: Automatic transcript and creator narration; not an official source or controlled observation. This site did not independently verify these facts in-game.
Change summary
Initial public edition; added corroborated floor 20 and floor 40 seal lists while omitting the single-source elevator interval.